Flutter app for Asset Management
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  1. name: assetstock
  2. description: Application to check assets
  3. # The following line prevents the package from being accidentally published to
  4. # pub.dev using `pub publish`. This is preferred for private packages.
  5. # The following defines the version and build number for your application.
  6. # A version number is three numbers separated by dots, like 1.2.43
  7. # followed by an optional build number separated by a +.
  8. # Both the version and the builder number may be overridden in flutter
  9. # build by specifying --build-name and --build-number, respectively.
  10. # In Android, build-name is used as versionName while build-number used as versionCode.
  11. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  12. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  13. # Read more about iOS versioning at
  14. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  15. version: 1.0.5+8
  16. environment:
  17. sdk: ">=2.7.0 <3.0.0"
  18. dependencies:
  19. flutter:
  20. sdk: flutter
  21. image_picker:
  22. barcode_scan2: ^4.2.1
  23. path_provider:
  24. shared_preferences:
  25. fluttertoast:
  26. photo_view:
  27. sqflite:
  28. matrix_gesture_detector:
  29. intl:
  30. # The following adds the Cupertino Icons font to your application.
  31. # Use with the CupertinoIcons class for iOS style icons.
  32. cupertino_icons: ^1.0.5
  33. permission_handler: ^10.1.0
  34. device_info_plus: ^7.0.0
  35. dev_dependencies:
  36. flutter_launcher_icons:
  37. flutter_test:
  38. sdk: flutter
  39. flutter_icons:
  40. android: "launcher_icon"
  41. ios: true
  42. image_path: "asset/icon.png"
  43. # For information on the generic Dart part of this file, see the
  44. # following page: https://dart.dev/tools/pub/pubspec
  45. # The following section is specific to Flutter.
  46. flutter:
  47. # The following line ensures that the Material Icons font is
  48. # included with your application, so that you can use the icons in
  49. # the material Icons class.
  50. uses-material-design: true
  51. assets:
  52. - asset/icon.png
  53. # To add assets to your application, add an assets section, like this:
  54. # assets:
  55. # - images/a_dot_burr.jpeg
  56. # - images/a_dot_ham.jpeg
  57. # An image asset can refer to one or more resolution-specific "variants", see
  58. # https://flutter.dev/assets-and-images/#resolution-aware.
  59. # For details regarding adding assets from package dependencies, see
  60. # https://flutter.dev/assets-and-images/#from-packages
  61. # To add custom fonts to your application, add a fonts section here,
  62. # in this "flutter" section. Each entry in this list should have a
  63. # "family" key with the font family name, and a "fonts" key with a
  64. # list giving the asset and other descriptors for the font. For
  65. # example:
  66. # fonts:
  67. # - family: Schyler
  68. # fonts:
  69. # - asset: fonts/Schyler-Regular.ttf
  70. # - asset: fonts/Schyler-Italic.ttf
  71. # style: italic
  72. # - family: Trajan Pro
  73. # fonts:
  74. # - asset: fonts/TrajanPro.ttf
  75. # - asset: fonts/TrajanPro_Bold.ttf
  76. # weight: 700
  77. #
  78. # For details regarding fonts from package dependencies,
  79. # see https://flutter.dev/custom-fonts/#from-packages